#Gamergate has recently revealed the gamer culture as anti-woman and hyper-violent.
What a sad state of affairs!
I have the utmost respect for Anita Sarkeesian — a smart, brave, and beautiful woman — who has been critical of the gaming culture’s misogynistic tendencies for the past few years. Anita is the epitome of what most gamers fear: a smart, beautiful, and brave women. Anita is also critical of film and television, which furthers the pathetic (and pathological) “brutalizing women as entertainment” mentality.
“Women Are Being Driven Offline”: Feminist Anita Sarkeesian Terrorized for Critique of Video Games: http://youtu.be/WRinZyeugfY via @YouTube
Please See: Gamer and Philosopher Professor Michael LaBossiere’s Recent Response to Gamergate: #Gamergate, Video Game Wars, & Evil http://wp.me/p3yA1-4NN via @drlabossiere
“The word violence is derived from the Latin verb violare, which means to use force so as to injure an innocent person in his physical and spiritual welfare. To be more specific, this force is often used to subdue, dominate, rob, rape or kill, the innocent, perhaps too even his family, friends and properties.” (source)
The Taproot of Violence
“Concerning television as an agent in the spread of violence we now have a scientific report that proves this to be true. On May 6, 1982, the National Institute of Mental Health published a Federal Report, the result of 10 years of careful research, on the relationship between violence in everyday human behavior and violence on the television screen. The report concluded that there is now “overwhelming” scientific evidence that “excessive” violence on television leads directly to growing aggression and violent behavior among children and teenagers. The report states: “In magnitude, television violence is as strongly correlated with aggressive behavior as any other behavioral variable that has been measured.” Children, teenagers and even adults who heavily viewed violent programs were found to be often in conflict at home, fighting on the streets and in aggressive delinquency at play. “Television has become a violent form of entertainment.” Why? There are at least four reasons. 1) Frequent visual violent behavior rubs off on youngsters the way language, cultural and social skills are learned and imitated from parents and friends. 2) Violent attitude postures and changes are induced by the heavy violence witnessed on the screen. Viewers become distrustful, suspicious, unruly, and antisocial after the characters they are constantly viewing. 3) Violent episodes often arouse physiological reactions leading to violent deeds. 4) The too frequent viewing of violent scenes is often used by viewers to justify their own aggressive conduct, especially when these viewers eagerly identify with their favorite television stars on violent programs.8 Because violence has been idolized, romanticized, fantasized, viewers want to participate in it. Thus television has become an occasion of violent sins for the unwary, untrained, easily seduced youth of the nation, while the channels, the producers and actors of the programs rake in millions from the unconcerned advertisers who could care less what happens to the nation’s youth as long as they rake in their multimillions too…”
Read more: The Taproot of Violence – http://www.catholicculture.org/culture/library/view.cfm?id=3414&CFID=19477356&CFTOKEN=86188520
Violence against women in video games
VIDEO – Women as Background Decoration: Part 1 – Tropes vs Women in Video Games: http://youtu.be/4ZPSrwedvsg via @YouTube
VIDEO – Women as Background Decoration: Part 2 – Tropes vs Women in Video Games: http://youtu.be/5i_RPr9DwMA via @YouTube
New study on violent video games show impact is lasting
VIDEO – New study on violent video games show impact is lasting: http://youtu.be/JY3hHQOWjlU via @YouTube
Why is there so much movie violence against women?
The rising tide of sadistic movie violence against women has reached a climax with The Killer Inside Me – but it’s far from the only guilty party
“The murder hardly came as a surprise to me, given that when I went to see the film I had already read a couple of interviews with Winterbottom and a couple of assessments of the film, but even so, I was almost overwhelmed during the scene. It’s tough watching a woman whimpering “Why?” as her eye is punched out of place and her bones crunch…”
Read more: Why is there so much movie violence against women? | Natasha Walter http://gu.com/p/2hdf8/tw via @guardian
We Can Do Better: Violence Against Women in Film and TV – http://www.wavaw.ca/we-can-do-better-violence-against-women-in-film-and-tv/
Video Game Addiction, Virtual Reality, and Violence – http://wp.me/pPnn7-2yJ
Dangers of Video Games – Its Not A Game: http://youtu.be/lygR4Gnm6Xs via @YouTube